How much does it cost, and is there a trial lesson?
Courses cost 30,000 TL for 16 weeks and 55,000 TL for 32 weeks; all prices include VAT and are the same for every course. There is no free trial lesson. If you buy two or more 32-week packages together (two courses for one child, or the same or different courses for siblings), you get 25% off each of those packages: 82,500 TL instead of 110,000 TL for two packages. Withdrawal and refund terms are set out in the “Delivery and refunds” document at the bottom of the page.
What happens if I request a call?
Our education advisor calls you, asks about your child’s age, interests, and what they’ve done before, and explains the right course and lesson schedule. This is not an enrollment or a purchase. If you’d rather not get a call, just message us on WhatsApp.
Can’t they just learn on their own from YouTube?
They can; some children do. That’s what the “Try this at home this week” section of this page is for. The difficulty usually starts where the video ends: the error on your child’s screen isn’t the error in the video, and there’s no one to ask. This is where enthusiasm most easily stalls, at the first snag. Lessons add three things: a teacher who looks at their mistakes, a routine that repeats at the same time every week, and a group to show their work to. If your child is making progress on their own, there’s no rush; write to us when they get stuck.
AI is writing code; does my child still need to learn it?
We don’t guarantee a career, and we don’t think anyone can honestly offer that today. But in a 2025 survey of more than 49,000 developers, those who don’t trust the output of AI tools (46%) outnumber those who do (33%). Someone has to read that code, test it, and find its bugs. The goal of the lessons isn’t memorizing syntax; it’s breaking a problem into parts, hunting for errors, and questioning the result. And the person who uses AI well is exactly the person who can do these things.4
Will my child really take part in an online lesson, or just look at the screen?
It’s not the same as a lesson that a crowded class listens to through a screen. The group is 8–10 children. Explanations are short; for most of the lesson, each child works on their own project, and the teacher can see the screens. In this setup, it’s hard to hide at the back. Nine out of every ten students continue into the second year (our own data). Still, it may not suit every child; that’s why it’s important to talk with our education advisor before the course starts.
More screen time?
Yes, this is screen time too. The American Academy of Pediatrics doesn’t recommend a fixed limit in hours for school-age children; it says to look at the quality of the screen time and what it replaces. Our suggestion: instead of adding lesson time on top of game and video time, carve it out of that time. One day a week, a lesson spent creating, with a teacher and a group. Same screen, different work.8
There’s an IT class at school; isn’t that enough?
The compulsory Information Technologies and Software class is taught only in grades 5 and 6, two class periods a week. There’s none in elementary school; middle schools also have electives (Robotic Coding, Artificial Intelligence Applications), but they may not be offered at every school. School introduces the subject; here, your child works every week, in a group of 8–10, until they finish their own project.2
My child only plays games; they’re not interested in coding.
For most children, games are already the way in: 74% of children aged 6–15 in Türkiye play digital games. The MIT team that designed Scratch calls this “wide walls”: kids who love games make games, kids who draw design characters, kids who tell stories shoot videos. Don’t look for an “interest in coding”; look at what they love to do, and let’s choose the course based on that. No one can know at the start whether the interest will last; the first lessons will give you both an idea.19
Is my child too young? Or are we too late?
Research hasn’t found that the effect varies with age, and there’s no evidence of a critical period of the “you’ve missed that age” kind either. At ages 5–7, the goal is sequencing, not code; a teen who starts at 14 learns Python from the very beginning. All courses except Advanced Python start with no prior knowledge required.3
They’re weak at math; can they do it?
No math is needed to start. In research, the relationship appears to run the other way: gains have been measured in the math-related skills of children who learn programming. Concepts like coordinates, variables, and probability look different to a child when they serve a purpose inside a game. But we’re not saying “their math grade will go up”; no one can promise that.3
Will my daughter like it?
In this field, there’s no difference in ability between girls and boys. In international assessments, girls are ahead of boys in computer and information literacy in most countries. The gap opens up in interest, and early: the belief that “girls aren’t interested in computers” shows up even among 6-year-olds, and girls who believe it lose interest. The game, design, video, and code paths are all open to every child; let your child decide which one to take.1011
If they’re not going to be a software developer, what good will it do them?
Not every child will become a software developer, and they don’t have to. What stays with them is a way of working: breaking a big task into small steps, finding the part that doesn’t work, finishing the job and explaining it to someone. Doctors, architects, and shopkeepers all do this. Also, someone who knows how technology works is fooled less easily than someone who only uses it.
Isn’t it a waste of time in an exam year?
We don’t promise any help with exams; these lessons are not prep for Türkiye’s LGS (high school) or YKS (university) entrance exams. Lessons are one day a week, 90 minutes. If the calendar is already full in an exam year, postponing is a reasonable decision: the summer after the LGS and the first years of high school, before YKS prep intensifies, are usually calmer times. For a teen who wants to try the field before choosing what to study at university, grades 9 and 10 are a calmer time in most families.
What days and times are the lessons?
Lessons are one day a week. The lesson day and time are set after enrollment: our education advisor calls you and, taking into account the days and times your child is available, places your child in a suitable group.
What device is needed?
A computer connected to the internet, with a working camera and microphone; for First Steps in Coding, our course for ages 5–7, a tablet is suitable. The Minecraft Education and Unity courses require Windows or a Mac; of the two, Unity needs the more powerful computer. Most of the software used is free; the Minecraft Education license is included in the course fee and is valid for the length of the course. We’ll explain the setup steps during the call. For ages 5–7, it helps to have an adult nearby in the first lessons.
How will I know it’s working?
In two places: your child’s screen and the questions they ask at home. Every module ends with a piece of work they can show you: a game, an animation, a poster, a video, a program. The real sign, though, is what you’ll hear at home: “How did they make this?”, “Wait, let me find where it breaks,” “Look, I made this.” Hearing one of these in the first months of the course is a good sign; if you’re not hearing them, please tell us, and we’ll look at the reason together.