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AI · ages 12–15 · live online in Turkish

AI gives the answer.
Your child decides if it’s right.

Your child has most likely already used a chatbot (like ChatGPT): for homework, for something they were curious about, maybe without you knowing. The question is no longer whether they use it, but what they do with the answer it gives. In this program, they make something with AI, test what comes out, and see with their own eyes where the tool gets things wrong.

How old is your child?16 weeks: 30,000 TL, VAT included · the same for all courses

We don’t offer a free trial lesson. You choose the course and the package together with our education advisor. The tool and account setup depends on age; you get it in writing before you decide.Request a callCourse suggestion in 2 minutesAsk on WhatsAppWhen you send the form, our education advisor will call you; if you’d rather not get a call, just message us on WhatsApp.

  • 16 weeks: 30,000 TL · the same for all courses
  • 32 lessons · 90 min · groups of 8–10
  • 8 modules, 8 projects
Familiar scenes

Which of these sounds like your home?

None of these is a disaster. They’re all normal at this age. But each one points to a missing skill that can be learned. Open the ones that feel familiar.

Ages 8–11 · AskingTakes your phone and chats with AIDinosaurs, space, why the sky is blue. The questions never stop, and they believe every answer they get.What do we suggest at this age?

We don’t have an AI program for this age, because most tools set an age limit of 13. You don’t need to put their curiosity on hold, though: you keep the keyboard, and they ask the question. With us, children this age learn coding. A child who breaks a task into steps and asks “why didn’t it work?” will later test AI’s answers with the same eye.

You could ask at home: “How do you think it knows that?”

See the path for ages 8–11
Ages 12–15 · ReadingHad AI write the homework, turned it in without reading itDone in ten minutes. When you asked what they’d written, they couldn’t explain, because they hadn’t read it.What do we do in the lesson?

In the lessons, nothing the AI writes is left as it is. The student reads the output, looks for what’s wrong, and puts it in their own voice; in the end, they can say which parts are their own. The “AI in everyday life” module handles school tasks this way.

You could ask at home: “Which of these sentences are yours?”

See the program
Ages 12–15 · VerifyingBelieved a made-up source was realThey put a source in their presentation, with an author’s name and a year. There’s no such book; the AI made it up, and they believed it.What do we do in the lesson?

These tools don’t remember information; they predict the next likely word. That’s why they can be wrong while sounding confident. In the lessons, the student asks the tool for sources, opens them one by one, and spots for themselves the ones that don’t exist. This is exactly one of the program’s three learning outcomes: questioning and verifying the answer, and knowing where the tool goes wrong.

You could ask at home: “Where else did you check this?”

See the program
Ages 12–15 · CreatingFull of ideas, but nothing gets madeThey describe a game world: characters, rules, a map. They can’t draw it, can’t code it, and can’t be bothered to write it; the idea stays in their head.What do we do in the lesson?

That’s why “creating” is in the program’s name. Every module ends with a finished piece of work: a story for a game, their own game page, a playable game made with Twine (a free interactive storytelling tool), a version with audio and video, a 3D model. The tool doesn’t think for them. It helps them produce what they can’t draw or code on their own.

You could ask at home: “What’s the first small piece of the thing you want to make?”

See the program
Ages 12–15 · Thinking firstAsks AI everything, never makes their own guessA math problem, a message to a friend, what to watch tonight. It doesn’t occur to them to think it through on their own first.What do we do in the lesson?

In the prompting techniques module, the order changes: their own guess first, then the tool, then a comparison of the two. They ask the same question in two different ways and look at why the answer changes.

You could ask at home: “What did you think before you asked?”

See the program
Ages 12–15 · Asking permissionMade a “joke” image with a friend’s photoThey didn’t mean any harm; they posted it in the class group chat, and everyone laughed. Everyone except the kid in the photo.What do we do in the lesson?

In the image generation module, we talk about limits as much as about the tool: someone else’s face, consent, who an image could hurt. The generative AI guide from the Turkish Personal Data Protection Authority (KVKK) also advises parents to make their children aware of deepfakes (fake content made with someone’s face or voice).

You could ask at home: “How would they feel if they saw this?”

See the program
Ages 12–15 · Telling the differenceCan’t tell whether something was made by AIThey showed you a video, thinking it was real. You weren’t sure either.What do we do in the lesson?

In the audio and video module, the student makes this kind of content themselves. Someone who knows how something is made recognizes it more easily when they see it; and when they can’t tell, they learn to ask, “Who shared this, and why?”

You could ask at home: “Who might have shared this, and why?”

See the program
Ages 16–17 · Understanding how it works“I’m going to be an AI engineer,” they sayThey’re determined. You don’t know the field; you can’t tell what’s a real step and what’s just a passing interest.What do we suggest at this age?

This program is for ages 12–15 and teaches how to use the tool. Your child’s question is a different one: “What’s inside?” The first real step is Python (the most widely used programming language in AI): in the first year, a quick pass through the basics, then games and desktop apps; in the second year, an introduction to data analysis and machine learning (computers learning from examples). Advanced Python isn’t engineering training, but by looking at the work they finish, your child will see whether the field is right for them.

You could ask at home: “Can you show me something you made?”

See the path for ages 16–17
Path by age

The program is for ages 12–15. Honest guidance for other ages.

There is currently only one program in this area, and it was designed for ages 12–15. If your child is younger or older, we won’t tell you to “sign up anyway”; we tell you which path suits them today.

Ages 8–11

Thinking step by step first

We don’t have an AI program for this age, for two reasons. Most chatbots and generative tools set an age limit of 13 in their own terms of use. And the program calls for abstract questioning and long-term project work. For ages 8–11, the right preparation is coding: breaking a task into steps, finding what doesn’t work, finishing something and showing it. That’s where your child builds the muscles they’ll use to test AI.

  • The AI program starts at age 12
  • Same price: 30,000 TL for 16 weeks
  • No prior knowledge needed
  • Not sure? Start here

    Coding Workshop

    In Scratch, they snap blocks together, connect characters to events, and keep score. They ask “Why didn’t it work?” in every lesson.

    What your child makes: an animation, a catch game, a platform game with points

    Scratch · 90 min · ages 8–11
  • If they play games

    Game Design with Minecraft

    They turn Minecraft into a tool for creating: they build their own world and program the Agent with MakeCode. They move from the playing side to the making side.

    What your child makes: a puzzle lab, a story-driven adventure, an arcade world with points

    Minecraft Education · ages 8–12

For things to do at home at this age, see the “Try this at home this week” section below: Quick, Draw!, which needs no account, and the “Test the answer” game, which you play together while you keep the keyboard. If your child is 11, we’ll also talk on the call about when they can move on to the AI program; just give their age on the form.

Coding courses at the same price: 30,000 TL for 16 weeks, 55,000 TL for 32 weeks. There’s no free trial lesson.See the Coding Workshop courseSee coding courses for ages 8–11
Ages 12–15

Creating with AI

A one-year program that explains how generative AI (tools that generate text, images, and sound) works and teaches one kind of creation in each module. Reading, writing, and basic computer skills are enough; no coding knowledge is needed.

From the scenes above: the child who has AI write their homework and doesn’t read it · who believes a made-up source · who is full of ideas but never makes anything

  • 16 weeks: 30,000 TL
  • 8 modules · 32 lessons
  • 90-minute lessons
  • No prior knowledge needed

Eight modules, eight projects

  1. Text generation: how chat models work, writing prompts (instructions written for the tool), narrative designA story for a game
  2. Code generation: the basics of HTML and CSS, the languages web pages are written in; reading and adapting code written by AIA web page for their own game
  3. Image generation: generating and editing images, character designA playable game made with Twine (a free interactive storytelling tool)
  4. Audio and video: music, sound effects, speech; video generationA game with audio and video
All eight modules
  1. Prompting techniques: advanced prompts for school and everyday problemsA personal prompt library
  2. 3D models and presentations: modeling in Blender, a free 3D program; styling the model’s look with AIAn online board game and a 3D model
  3. AI in everyday life: solving real tasks with toolsA problem-solving file
  4. Project: their own project, from scratchA portfolio project

What we aim for by the end of the program: your child asks “Is this right? How do I know?” before handing in an answer from AI, and can use the tool to finish an idea they have in mind. This doesn’t happen at the same pace for every child.

If this program suits your child (no free trial lesson):Request a call about Creating with AIRequest a callSee the full curriculum
Ages 16–17

For those curious about how it works

Creating with AI runs with groups aged 12–15; for a teen aged 16–17, the group wouldn’t be a good fit. At this age, the real question usually changes: from “how do you use it?” to “what’s inside?” The way there goes through Python, a programming language. In the second year of Advanced Python, there’s an introductory module on data analysis and machine learning (computers learning from examples). It’s an introduction, not AI engineering training.

  • Same price: 30,000 TL for 16 weeks
  • 2 years
  • Intro to machine learning: year 2
  • If they want to know what’s inside

    Advanced Python

    They move quickly through the basics; the second year covers data analysis, an introduction to machine learning, web, and databases. If a teen has never written code, we’ll work out the right path together on the call.

    What your child makes: a desktop app, a data report, a machine learning project, a web app

    Python · 2 years · ages 14–17

For a teen aged 14–15, both paths are open: this program if they love creating, Python if they’re curious about how it works. Neither is a prerequisite for the other.

Advanced Python at the same price: 30,000 TL for 16 weeks, 55,000 TL for 32 weeks. There’s no free trial lesson.See the Advanced Python courseSee coding courses for ages 14–17
Why now

Teens are using it. Three in ten parents aren’t sure. And the tool is often wrong.

TurkStat measures generative AI use from age 16 and publishes no figures for younger children. The Türkiye results of the EU Kids Online survey, which covers ages 10–16, were announced in September 2026 only as preliminary findings; we won’t quote figures until the full report is out. That’s why we build the picture from one figure for Türkiye and three international ones.

  • 39%People aged 16–24 in Türkiye who use generative AI; the rate in the general population is 19%1
  • 64%Teens aged 13–17 in the U.S. who use AI chatbots; more than half for schoolwork2
  • 51%Parents in the same survey who say “my child uses it”; about three in ten parents aren’t sure3
  • 45%AI assistants’ answers to news questions that had at least one significant issue4

The first figure is for Türkiye (TurkStat, ages 16–24). The second and third figures are from the U.S.; the fourth is from a joint study by 22 public broadcasters in 18 countries.

More on the figures

The TurkStat figures are rounded: 39.4% for ages 16–24 and 19.2% for the general population (ages 16–74); TurkStat measured generative AI use for the first time in 2025. The Pew Research survey was conducted in fall 2025 with 1,458 teens and their parents; 54% of teens say they use chatbots for schoolwork, and one in ten say they do all or most of their schoolwork with a chatbot’s help. The EBU–BBC study examined more than 3,000 answers; it covers news questions only.

We think neither banning it nor allowing it freely works: the tool is in their pocket, and they’ll run into it at school too. What they need to learn is what to do with the answer they get.

A habit at home, and what it becomes in the lesson

Same tool, five different ways to use it

Types one sentence and takes the first answer“Write me an essay.” Whatever comes back, that’s it.
Builds the prompt and iteratesA prompt is the instruction they write for the tool: for whom, for what, in what format? On the second try, they decide for themselves what to change, and they collect the prompts that work in their own library.
Copies the output as it isPastes it into the homework file without even changing the font.
Reads the output and adapts itThey read the HTML the AI wrote line by line and change it to fit their own game page. They don’t leave a line on their page that they can’t explain.
Believes the answerIf it sounds confident, it must be right.
Tests the answerThey try to trip up the tool on a topic they know, open the source to check, and ask the same question in a different way. They don’t memorize where the tool is unreliable; they catch it as they experiment.
ConsumesGenerates an image, looks at it, deletes it, moves on to the next one.
Finishes somethingA story turns into a game, the game into a version with audio and video, an idea into a 3D model. Each of the eight modules ends with work they can show.
Alone, in front of the screenNo one sees what they’re doing, and they don’t show anyone.
Builds with a team and presentsThey develop their project with a team, present it to the group, and get feedback. Teamwork and presenting are part of the program.
How a lesson works

The child runs the tool, and the child tests the output.

The lesson below is illustrative; since the program has just launched, we don’t yet have an excerpt from a real lesson. It’s a snapshot of the “story for a game” project in the first module. In every lesson, the student works on their own project.

  1. Opens with a creation taskThe lesson starts with a task to complete. The teacher briefly demonstrates the day’s concept.

    Illustrative exampleTask: write the opening scene of your game. Who is the hero, where are they, and what do they want?

  2. Builds the prompt, tries itThe student explains to the tool what they want. The first answer is rarely what they had in mind; this is where the real work begins.

    Illustrative exampleThey wrote “Write a story” and got something like a fairy tale. They added age, genre, and length to the prompt; the second try came out completely different.

  3. Tests and fixes the outputThey read the text that comes out, look for inconsistencies, and rewrite what they don’t like themselves. The teacher doesn’t give away the solution; they show where to look.

    Illustrative exampleThe hero’s name changed in the second scene, and their sword vanished in the third. The tool forgets; the writer must not.

  4. Shows the work; the group gives feedbackA few students share their work: which prompt did they write, what did they take from the tool, and what did they change themselves?

    Illustrative example“I wrote the dialogue; I took the description of the setting from the tool, but I shortened it.” Being able to say what belongs to whom is half the lesson.

Eight modules, eight finished pieces of workA story, a game page, a Twine game, a version with audio and video, a prompt library, a 3D model, a problem-solving file, their own project.
Every output gets testedQuestioning and verifying the answer isn’t a separate lesson; it’s a habit built into every lesson.
Teamwork and presentingThe student presenting also explains which decisions they made and why. The listeners name one strength and one suggestion.
Work adds up to a portfolioModule projects are collected in one folder; the program ends with a final project built from scratch.
Tools, age limits, your child’s data

Most of these tools can’t be used before age 13. Let us be the ones to tell you.

When you’re looking for a course, age limits are easy to miss, so we state them up front. The limits are set by the companies that make the tools; what follows comes from their own terms of use.

Whichever course you’re considering, ask these three questions:
  1. Which tool will be used?
  2. On whose account?
  3. What will my child type into the tool, and what will they upload?

Ask us too. You’ll find how we answer them at the end of this section.

ChatGPT: age 13 and parental permissionUnder OpenAI’s terms of use, users must be at least 13; users under 18 need permission from a parent or legal guardian. Since September 2025, there have been parental controls that let a parent link their account to their teen’s account.5
Gemini: age 13; under that, a parent-managed accountAccording to Google, Gemini requires users to be 13 (or the applicable age in their country). Younger children can use it only through an account their parent manages with Family Link, Google’s parental control app; the parent can turn off access.67
Some tools can’t be used at all before age 18Anthropic’s Claude and the audio generation tool ElevenLabs set an age limit of 18 in their terms of use. They’re off-limits to a 15-year-old, too.89
What the Turkish Personal Data Protection Authority tells parentsThe Authority’s generative AI guide, published in November 2025, gives parents this advice: check whether the platform is age-appropriate and review its privacy terms; teach your child not to share their name, school, address, or phone number; make them aware of deepfakes (fake content made with someone’s face or voice); and explain that AI may not always produce accurate and unbiased content.10
So how will it work in the lessons?

The program starts at age 12, while most tools can’t be used before age 13. We’re aware of this contradiction: we don’t use any setup that ignores age limits.

We don’t answer the three questions here in a single sentence; the answer depends on your child’s age and the tool’s terms at the time. On the call, we go through it point by point: which tool will be opened for your child’s age and on whose account, what they can type into it and upload, and which permissions we’ll ask you for. You also get the same points in writing before you decide.

We don’t expect you to decide without reading that document. If it doesn’t suit you, you have no obligation.

If you’d like to see this setup in writing:Request a call
Price

The price is clear from the start and the same for all courses.

You don’t need to fill out a form or wait for a call to find out the price; it’s right here. We also don’t offer a free trial lesson: a single introductory lesson is not the course itself, and whether a child enjoys this usually doesn’t show in one lesson.

Prices include VAT; there is no automatic renewal, and each package is chosen separately. Withdrawal and refund terms are the same for all our courses; they’re set out in the “Delivery and refunds” and “Distance sales agreement” documents at the bottom of the page.

What research says

Tested with about a thousand high school students in Türkiye: those who used ChatGPT freely scored 17% lower on the exam without it.

Harm or help? It depends on how it’s used. One of the most rigorous experiments on the subject was carried out in Türkiye, at a large high school, with about a thousand students. Students who used ChatGPT without any limits during math practice did much better on the practice. But when the tool was taken away and they sat the exam, they scored 17% lower than those who had never used it. Among students who used a version designed by teachers, one that gave hints instead of answers, this harm was largely absent. This experiment didn’t test our program and doesn’t prove it would give the same result. The lesson we draw from it: the setup around the tool determines the outcome. The program is built on that setup: their own guess first, then the tool, then testing.11

Keep your expectations realistic: this program won’t make your child an AI expert, and the tools will change many times before they grow up. Our goal is the habit that won’t change: pausing for a moment before handing in an answer to ask, “Is this right? How do I know? Which part is mine?”

More on the research

A second finding points the same way: in a physics course at Harvard, students who worked with an AI tutor designed around teaching principles learned more in less time than in an in-class lesson with active student participation. This study was done with university students, in a single course; it can’t be generalized as is to ages 12–15.12

The “AI dulls the brain” headlines often seen in the press rest on a 54-person preliminary study that has not been peer-reviewed; a widely cited review claiming “ChatGPT greatly improves learning” was retracted in April 2026. Confident claims at either extreme deserve caution.1314

The tools’ error rates, on the other hand, are being measured. Even when asked to summarize a document that’s right in front of them, they add information that isn’t in it; the rate ranges from 2% to 24% depending on the model (this is measured with an automated evaluation model). For news questions, 45% of answers had at least one significant issue. That’s why verification is the backbone of the program.154

International organizations are pointing the same way. In 2024, UNESCO published an AI competency framework for students; the OECD and European Commission framework, finalized in 2026, defines four domains: engaging with AI, creating with AI, managing AI, and designing AI. PISA 2029 will assess media and AI literacy. Both frameworks emphasize lasting skills rather than tool-specific ones.1617

If you’d like to hear “Is this right? How do I know?” at home:Request a callRequest a call
Who is behind the program

We’ve taught coding for six years, and we’ll teach AI the same way

İstanbul Algoritma has been teaching children aged 5–17 for six years. Its main focus is coding and digital creation; AI is a new addition alongside it. The program is open for enrollment, with a full 32-lesson curriculum; groups are formed by age.

The lesson format is the same as in our other courses: live online, a group of 8–10, and one teacher who leads each lesson from start to finish. Of all our numbers, the one we care about most is the rate of continuing into the second year: we see nine in ten students continuing as a sign that children come to lessons because they want to.

  • 90%second-year continuation rate
  • 9,000students taught in 6 years
  • 4,800students with us for more than three years
  • 8,200courses completed

The figures cover İstanbul Algoritma as a whole (our own data, September 2026). There are no separate figures for the AI program yet; the program has just launched.

Try this at home this week

Useful even if you don’t enroll.

None of the three costs money, and the first doesn’t need an account either. Do the second one together with your child, on your own account, with you doing the typing.

Quick, Draw!: how does the machine guess?Your child draws, and the AI guesses what they’re drawing. No account needed. The interface is in English; if your child doesn’t read English yet, read the word out for them. Drawings may be added, along with country and time information, to Google’s public research dataset; don’t have your child draw names or faces. The real lesson comes when it guesses wrong: “Why did it think it was a cat? What might it have seen before?” From age 8.18quickdraw.withgoogle.com ↗
The “Test the answer” gameYou have the keyboard, and your child is next to you. Ask about a topic you know really well: your neighborhood, the team you support, your family’s line of work. Hunt for mistakes together. Then ask for sources, and open each one to see whether it really exists. Finally, type “Are you sure?” and see whether it changes its mind.
Four rules at home
  1. AI is used in a shared space. If your child isn’t 13 yet, you have the keyboard and they ask the questions. If they are, and the tool’s current terms allow it, they open their account with your permission; if there are parental controls, you link them. Age requirements can change; check the tool’s own page before opening an account.
  2. No name, school, address, or phone number gets typed in, and no photos get uploaded; never someone else’s photo, under any circumstances.
  3. For homework, they write their own draft first; the school’s rules apply.
  4. A “show me” chat once a month: without judging, “How do you use it? Will you show me too?”

These are a starting point at home. In the lessons, your child will do the same testing every week, on their own project, with peers their age in a group of 8–10 led by a teacher. If you’d like to go further: Request a call

Things you may be wondering

Questions you might ask before deciding

How much does it cost, and is there a trial lesson?

Courses cost 30,000 TL for 16 weeks and 55,000 TL for 32 weeks; all prices include VAT and are the same for all our courses. There’s no free trial lesson. The program is 32 lessons; the 32-week package is the full program. If you buy two or more 32-week packages together (two courses for one child, or the same or different courses for siblings), you get 25% off each of those packages: 82,500 TL instead of 110,000 TL for two packages. Withdrawal and refund terms are the same for all our courses; they’re set out in the “Delivery and refunds” and “Distance sales agreement” documents at the bottom of the page.

What happens if I request a call?

Our education advisor will call you. They’ll ask your child’s age and what they’ve done with AI tools so far, and explain the program, the lesson format, and the tool setup used in lessons. This is not an enrollment or a purchase. If you’d rather not get a call, just message us on WhatsApp.

My child already uses it; why do they need a program?

Using it and using it well aren’t the same thing. In an experiment at a high school in Türkiye, students who used the tool freely scored lower once it was taken away from them. In the U.S. in fall 2024, only 18% of teens found it acceptable to have ChatGPT write an essay, and 42% said it wasn’t acceptable. Yet in 2025, one in ten teens said they do all or most of their schoolwork with a chatbot’s help. In other words, thinking something is wrong isn’t enough to stop doing it. What’s missing is the habit. The program aims to build that habit while your child is making something.11192

How will I know it’s working?

From two places: your child’s folder of work and the questions they ask at home. Every module ends with something they can show you: a story, a game page, a playable game, a 3D model. But the real sign is what you’ll hear at home: “The AI might have made this up, let me check,” “I wrote this part, and I got that part from the tool.” If you’re halfway through the program and you haven’t heard any of this, please tell us, and we’ll look into why together.

Don’t these tools have an age limit of 13 or 18? How will a 12-year-old use them?

Yes, they do. The details are in the “Tools, age limits, your child’s data” section above. We don’t spell out the account setup and the permissions we’ll ask you for in a single sentence on this page; they depend on your child’s age and the tool’s current terms. We discuss them on the call, and you get them in writing before you decide. We won’t use any setup that ignores age limits. If a tool in a module such as audio and video can’t be used because of an age limit, what happens then is also covered in the same document.589

Where does my child’s data go?

Most of these tools belong to companies outside Türkiye, and everything typed into them goes to those companies’ servers. They should be used with this in mind. The Turkish Personal Data Protection Authority’s advice to parents is clear: children shouldn’t share their name, school, address, or phone number with these tools; the guide also warns that shared photos can be turned into deepfakes. Which data will and won’t be entered in lessons is discussed point by point on the call; you’ll also have these points in writing before you decide. How the information you leave when requesting a call is processed is explained in the privacy notice.10

What if it generates something inappropriate, or my child comes across something like that?

The risk is real; no tool is flawless, and if anyone tells you there’s “zero risk,” don’t believe them. Lessons are live and supervised by a teacher, but the real protection lies with the child: knowing what not to type, what not to upload, and whom to tell when they see something strange. At home, too, the four rules on this page are a good start.

Won’t AI make my child lazy?

Yes, using it to get ready-made answers can weaken learning; the experiment above shows this. With teacher-designed use that gives hints, the same harm was largely absent. And the study behind the “dulls the brain” headlines is small and hasn’t been peer-reviewed yet. We built the program with this distinction in mind: their own guess first, then the tool, then testing. Nothing from the tool goes into their work without being read and tested.1113

Aren’t you teaching them to copy homework?

The program is about creating projects, not homework. In every piece of work, the student learns to say what they took from the tool and what they did themselves; that’s the exact opposite of copying. No one can guarantee how a child will use the tool, and we don’t either. Whatever your school’s homework rules are, those apply; we tell students this in the lessons too.

It’s banned at school; isn’t that a contradiction?

Schools take different approaches; some ban it, some allow it. The official direction, though, isn’t a ban: Türkiye’s Ministry of National Education (MEB) put its Artificial Intelligence in Education Policy Document and Action Plan into effect in June 2025, and grades 7 and 8 have a two-hour-a-week elective course called Artificial Intelligence Applications. Whatever your school’s homework and exam rules are, those are what apply to your child; the program doesn’t conflict with them. On the contrary, it helps your child understand the reason behind the rule.2021

Should they learn coding first?

It’s not required. This program needs no coding knowledge; the basics of HTML and CSS are taught from scratch in the second module anyway. The two areas complement each other: coding teaches how to break a task into steps, and AI teaches how to explain those steps to a tool and test what comes out. If your child is under 12, coding is the right place to start.

The tools change every six months; won’t what they learn go out of date?

Knowledge of a specific tool goes out of date; that’s why the program isn’t tied to any single brand. For the same reason, the UNESCO and OECD–European Commission frameworks define lasting skills rather than tool-specific ones: questioning the output, dividing the work between the person and the tool, using it responsibly. Explaining clearly what you want, testing the answer, and finishing a piece of work stay useful whatever tool comes next.1617

What device is needed?

A computer connected to the internet, with a working camera and microphone. Blender, used in the 3D models module, is free. Our advisor explains the other tools and the account setup on the call and also sends a written summary; setup instructions arrive before the first lesson.

Is this program right for them? Let’s look together.

AI will give the answer. Your child can learn to decide whether it’s right. Tell us their age and what they’ve done with these tools so far, and our education advisor will explain the program, the lesson format, and the tool setup.

Request a callAsk on WhatsAppThis is not an enrollment or a purchase.

Sources

List of 21 sources
  1. TurkStat (2025), Hanehalkı Bilişim Teknolojileri Kullanım Araştırması [Survey on Information and Communication Technology Usage in Households]: use of generative AI (Anadolu Agency news report on the bulletin) ↩ Back to text
  2. Pew Research Center (2026), How Teens Use and View AI ↩ Back to text
  3. Pew Research Center (2026), What Parents Say About Their Teens’ AI Use ↩ Back to text
  4. EBU & BBC (2025), News Integrity in AI Assistants ↩ Back to text
  5. OpenAI, Terms of Use (1 January 2026) and Introducing parental controls (29 September 2025) ↩ Back to text
  6. Google, Gemini Apps: age requirements help page ↩ Back to text
  7. Google, Gemini Apps on accounts managed with Family Link ↩ Back to text
  8. Anthropic, Consumer Terms of Service (8 October 2025) ↩ Back to text
  9. ElevenLabs, Terms of Use (31 March 2026) ↩ Back to text
  10. Turkish Personal Data Protection Authority (2025), Üretken Yapay Zekâ ve Kişisel Verilerin Korunması Rehberi (15 Soruda) [Generative AI and the Protection of Personal Data: A Guide in 15 Questions] ↩ Back to text
  11. Bastani et al. (2025), Generative AI without guardrails can harm learning: Evidence from high school mathematics, PNAS ↩ Back to text
  12. Kestin, Miller et al. (2025), AI tutoring outperforms in-class active learning, Scientific Reports 15:17458 ↩ Back to text
  13. Kosmyna et al. (2025), Your Brain on ChatGPT (preprint, arXiv 2506.08872) ↩ Back to text
  14. Wang & Fan (2025), meta-analysis of ChatGPT’s effect on learning; retracted on 22 April 2026 ↩ Back to text
  15. Vectara (2026), Hallucination Leaderboard ↩ Back to text
  16. UNESCO (2024), AI Competency Framework for Students ↩ Back to text
  17. OECD & European Commission (2026), Empowering Learners for the Age of AI: AI Literacy Framework ↩ Back to text
  18. Google Creative Lab, The Quick, Draw! Dataset ↩ Back to text
  19. Pew Research Center (2025), About a quarter of U.S. teens have used ChatGPT for schoolwork ↩ Back to text
  20. MEB (2025), Eğitimde Yapay Zekâ Politika Belgesi ve Eylem Planı (2025–2029) yürürlüğe girdi [Artificial Intelligence in Education Policy Document and Action Plan (2025–2029) takes effect] ↩ Back to text
  21. Ministry of National Education (MEB), Board of Education (2025), Weekly Course Schedule for Primary Education Institutions, Decision No. 4 ↩ Back to text